lördag 30 oktober 2010
Summer Fun for Xbox 360
fredag 15 oktober 2010
Shinobii Technologies announces High-Tech Table Tennis Bat with Authentic Look And Feel for Wii™
The new TT Champion Bat from Shinobii Technologies offers Wii Table Tennis players the opportunity to wield a table tennis bat that’s a true 1:1 replica of an actual table tennis paddle in both size and weight. But it’s the smart technology inside that’s the real game changer.
London (Business Wire) Even though the Wii Table Tennis game provides a nearly realistic experience, playing the game using the standard Wii Remote controls leaves a lot to be desired. Anyone who has played any of the sports games knows that lightweight plastic replicas of table tennis bats, baseball bats, golf clubs, and tennis rackets aren’t much better.
That’s why the Wii Table Tennis enthusiasts at Shinobii Technologies, a major UK-based video game peripherals manufacturer and designer, set their sights on building a better table tennis paddle.
“Part of the strategy of beating your opponent in this high-speed action game is learning precise bat control,” according to Andy Mitchell, Sales Manager at Shinobii Technologies. “And the feeling of grabbing a handful of air every time you swing the remote is counter-productive to developing that strategy,” Mr. Mitchell added.
When players wrap their hands around the company’s new TT Champion Bat they think they’re holding an actual paddle. Not only is the look, feel and weight as close to the real thing as it gets, all of the electronics required to interact with the Wii™ console are built right in. This means players don’t have to slip the standard Wii Remote into the handle like they do with other sports equipment for Wii.
The TT Champion Bat has a built-in remote that eliminates the need to use the traditional Wii Remote and is compatible with all Wii Motion Plus™ games. It contains XtraMotion Technology that translates paddle movement, torque, and spin control from the paddle directly to the software. All of this technology is powered by a built-in rechargeable battery.
When users pick up the TT Champion Bat for the first time, it feels like they are holding a real table tennis paddle. And when they return the first serve, they realize it’s a whole new game.
The TT Champion Bat has a suggested retail price of $69.99 and will soon be available online and at traditional video game retailers throughout the EU and North America. For more information about the TT Champion Bat, visit www.shinobii.com.
About Shinobii Technologies
Shinobii manufactures, designs, and markets peripherals for all major video game platforms. The company’s passion for video games is at the core of its business. That passion permeates its actions and drives the achievement of outstanding results. Shinobii’s mission is to deliver innovative products tailored to enhance the overall enjoyment of the gaming experience. Shinobii strives to continually evolve its product line with a focus on quality, design and innovation.
Shinobii distributes its products worldwide through retailer partners offering interactive gaming and entertainment products.
torsdag 14 oktober 2010
Pinball FX 2 bumped to October 27
Game Feast goes hungry as Zen Studios' latest gets pushed back two weeks "to ensure the launch
is absolutely perfect."
Would-be Pinball FX wizards must remain mere apprentices for a few more weeks, as Zen Studios' xbox Live Arcade game has suffered a delay. Originally set for release this Wednesday, the game has now been pushed to October 27.
Explore the mysteries of the deep, in pinball form!
In a statement announcing the delay, Microsoft Game Studios lead producer Mark Coates explained, "We decided to take a little extra time to ensure the launch of Pinball FX 2 is absolutely perfect."
Technically a free download, Pinball FX 2 is a platform that will work with the original game's tables, as well as a new 800 Microsoft point ($10) starter pack of four new tables. Those who already own the original Pinball FX will also be able to import that game's tables into the sequel, where they will receive new achievements and visual updates. Players will also be able to sample new tables before deciding whether or not to make a purchase.
Pinball FX 2 was intended to be the third title in Microsoft's Game Feast promotion, following up on the launches of Hydrophobia and Comic Jumper, and leading into the promotion-capping Super Meat Boy on October 20. Its new release date puts it at the very end of the month, meaning gamers will need to act quickly if they want a Pinball FX 2 purchase to count toward the October Microsoft points give away promotion, where gamers who spend 2,400 ($30) Microsoft points in October will be credited with an additional 800 Microsoft points ($10).
For more on Pinball FX 2, check out GameSpot's previous coverage.
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"Pinball FX 2 bumped to October 27" was posted by Brendan Sinclair on Tue, 12 Oct 2010 10:40:45 -0700
måndag 11 oktober 2010
Wii Vitality Sensor detailed in patent application, fires righteous beams of light
How does Nintendo's oft-delayed Wii Vitality Sensor work? According to a new patent filing, it's actually quite simple -- the unit fires infrared light right at your fingertip and reports how much passes through, just like the pulse oximeters the pros use. games then translate the result to the unfortunately-named "relax fluid" number, which is the Vitality Sensor's equivalent of your Brain Age -- the more fluid you've got, the calmer you are. It's also allegedly sensitive enough to detect when you're breathing just by measuring the changes in your fingertip, as evidenced by a concept game where you have to closely adjust your inhaling and exhaling to get an avatar safely through a tunnel without hitting the presumably deadly walls. And now you know.Wii Vitality Sensor detailed in patent application, fires righteous beams of light originally appeared on Engadget on Mon, 11 Oct 2010 07:49:00 EDT. Please see our terms for use of feeds.Permalink Siliconera, Joystiq | | Email this | Comments
söndag 10 oktober 2010
Review about PS SAMURAI
PS SAMURAI is literally a USB plug and play solution that installs in no time, maintaining your valid warranty seal in tact. Easy to use installer and GUI takes you bit by bit. Compatible with all production models FAT and SLIM. Works with all regions: USA, JAP, PAL and KOREA. PS SAMURAI can never brick your unit. Safety Back-up your original games to your internal harddrive or external hard drive through USB, and start directly off GUI. Enjoy backups off your hard drives 2x as fast as off the blueray drive. This eliminates lags and glitches to provide you with smoother game play.
Open up your console to a new generation of homebrew apps. Load homebrew apps/games off any USB hard drive/flash drive.Completely updatable with new functions/updates by attaching PS SAMURAI to any computers USB port. More information about the PS SAMURAI device is found here.
fredag 24 september 2010
Amazon Kindle gets its first premium app: Scrabble
It's still a long way from a full-fledged app store, but the Amazon Kindle has just taken one step in that direction with its very first premium app: Electronic Arts' Scrabble. That's available right now for $4.99, and it'll work on both the second and third generation Kindle, and both Kindle DX models. It also looks like it's already off to a strong start in terms of sales -- it's currently sitting at number four on the Kindle bestseller list, right behind two Stieg Larsson novels and the latest Oprah book club pick. Amazon Kindle gets its first premium app: Scrabble originally appeared on Engadget on Fri, 24 Sep 2010 16:27:00 EDT. Please see our terms for use of feeds.Permalink | Amazon | Email this | Comments
söndag 12 september 2010
PS Samurai: A USB mod chip for the PS3
As sample "PS Samurai" hardware circulates around shops and modship suppliers around the world, further details emerge, giving us some understanding of the way the system works. From that we can extrapolate the size of the task facing Sony mainly because it embarks on what must surely be the biggest damage limitation exercise in its recent history. This attack on PlayStation security contains both software and hardware. A USB dongle is connected to the PS3, and pressing the eject button on the console while it cold-boots causes the code on the stick to override the console's typical launch procedure. According to views of the XMB noticed in the now numerous YouTube videos, the dongle appears to inject elements from debug PS3 firmware onto the retail unit. The possibility to install PKG files, available only on development and test units, now works on the retail machine. From here, the primary tool to "backing up" application is added onto the device.
While you may not be familiar with a PKG file before, the chances are that you've installed lots of them on your Playstation 3. Almost every kind of program you download from PSN is within the PKG container. Once downloaded, the PS3 decompresses the comprehensive data and installs it onto your PS3. On development and test/reviewer units, so-called "unsigned code" is routinely distributed on disc, via download or on USB flash drives in PKG format. The only difference between this and a regular PSN download is that the code isn't encrypted, permitting easier distribution of unfinished or review copy games (only Sony's mastering labs can encrypt, or "sign" code). Because the Install PKG option now appears on a retail unit gives us a substantial indication as to how the new "Jailbreak" works as it's almost certainly not present in the regular firmware. It suggests that aspects of the bespoke system updates used on the debug PS3s are being injected into the memory of the retail unit. But exactly how?
There are 2 potential explanations here. First of all, whoever is behind this is extremely clever and has isolated an exploit that allows for the injection of code over the USB port. More likely would be that the USB-based tools Sony uses to test and recover PS3s with corrupt firmware have been leaked and reverse-engineered for more nefarious ends. PlayStation 3s locked into "factory service mode" have already been popping up every once in a while for a long time, and the PC-side software that runs the USB dongle was leaked not long ago.
Now it would appear that the hardware has also been "liberated" from Sony's repair and test labs. This may sound somewhat implausible, but in a world where PS3 Slim photos circulate months prior to the launch and final units appear in a Philippines marketplace, anything is possible. Besides, the exact same thing happened with the tools utilized to service the PSP just prior to the PSP-2000 launch in September 2007. In terms of the make-up of the dongle itself, pictures posted online of the internals show a simple USB device - what seems like an innocuous 48-pin microcontroller chip on the tiny PCB and not much else. It's quite astonishing to think that the makers are requesting a colossal $130 for such a tiny piece of tech, and it's almost certain to be reverse-engineered, ripped off and duplicated by the Chinese mass-suppliers within days of showing up in the market.
The software side of PS Samurai is publicly available to download, installs onto a debug PS3 and throws up few surprises. It's quite a basic tool that rips off almost every file on a game disc onto the internal HDD or else onto a Usb stick or hard drive. It does appear that a few of the encryption Sony uses on the files is stripped away (hashes on encrypted files change drastically), however the executable still won't work without the USB dongle in place. When picking a game to run, the machine drops back to the XMB. From now on, we can only speculate but it's reasonable to assume that the chip then diverts all major disc functions to the device where the game-rip lies. As a considerate vehicle for piracy then, all bases are covered, but is this really a "jailbreak" in the form recently sanctioned by US courts? The mere existence of the backup manager - supposedly coded with tools stolen from Sony - would suggest otherwise, and in case the USB dongle is indeed cloned from the platform holder's own recovery tools, any pretence of legality is surely a joke.
The presence of the PKG installation option does indeed mean that the likes of emulators and media players could be ported and installed on to the PS3. However, at the moment it's most likely the case that Sony's own dev tools would be needed to make any kind of useful application, adding to the legality quagmire. All told, it's a nightmare scenario for Sony - but you can be fairly sure that its response will likely be swift. We can easily fully expect a mandatory firmware update to emerge from its engineering labs within days of the firm dissecting the hack, doubtless making this useless. Damage limitation would be the key, and exactly like the OtherOS removal that Geohot's exploit brought about, Sony might be planning to minimise the physical number of consoles available capable of running the hack by effectively upgrading them out of contention.
If it turns out the memory patch theory does work, the swiftness of the response shouldn't be an issue for Sony's engineers. Changing the make-up of the modules affected could well be child's play for the platform holder and it also would most likely necessitate a higher effort for the hackers to reverse-engineer the new code and re-patch it. Additionally, over the longer term, there is nothing to avoid Sony from introducing brand new types of encryption and execution in the process that future games boot.
However, the properties of the USB dongle itself may well be much harder to defend against. Assuming that the device itself comes from Sony's own servicing tools, this could demand a complete, brand-new revision of motherboard to successfully defeat. The whole purpose of the dongle is to restore corrupt firmware - the chances are that it has to function on a hardware level that cannot be touched by the updater. We've seen it before on Sony kit - the so-called "Pandora" battery for PSP that flips it into service mode operates about the same principle, and was just defeated by the platform holder when it revised the handheld's motherboard. Nothing could possibly be done to protect the existing devices.
Unless Sony is capable of rewriting the standard low-level code within the PS3's BIOS, there's little it can do to defeat the USB vector of attack - it's all about preventing the injected code from working. Moving forward we can expect the usual cat and mouse game between hackers and platform holder to unfold, and it's not beyond the realms of possibility that in the foreseeable future, Sony will be able to detect people that use the tool and rightfully ban them from accessing PSN, just like the measures Microsoft is constantly on the undertake annually against gamers who flash their DVD drives running copied software.
The complexness of Sony's security systems suggests that it should be able to keep one step ahead, there is however nothing to stop people utilizing the hack to prevent firmware upgrades from going down. Indeed, the chip is believed to protect the console from executing system updates. This of course precludes PSN access, and in the fullness of time this approach will stop newer PS3 games from running as they will be reliant on software elements found only inside the newer firmware. Bearing in mind that PS Samurai is retailing for well over $130, there's quite a strong possibility that this may be the most expensive and short-lived hack ever made, and factoring in the simplicity of the hardware, the very high price seems almost reminiscent of a smash-and-grab raid on users intent on piracy regardless of the price. The manufacturers of PS Samurai are charging so high price because the time frame with references to exclusivity and also the longevity of the hack itself is potentially really small.
That said, the actual properties of this USB stick and how future-proof it is remain unknown. With mass-production of PS Samurai now in motion, and the first retail devices apparently set to ship before the month comes to an end, Sony's engineers are doubtless gearing up for the battle coming.
As spotted on: Gameindustries